PPR, half-PPR and standard: what a point per catch really changes
One setting, and it reorders your board more than any other. Here is exactly how far, with the same player pool scored both ways.
Updated 2026-08-24
The setting, in one line
PPR stands for points per reception. Every catch is worth that many points, on top of the yards and touchdowns. Standard scoring is 0. Half PPR is 0.5. Full PPR is 1.0. Nothing else about the league changes.
It sounds small. It is the single largest lever in fantasy scoring, because catches are not distributed anything like yards are. A back who catches 70 passes out of the backfield gains 70 points in full PPR and nothing in standard, and he does not become a different player in between — your league's rules decide which version of him you drafted.
A worked example
Two receivers, same five touchdowns. One catches 95 passes for 1,020 yards; the other catches 58 for 1,280. Yards at ten per point, touchdowns at six.
| Format | Volume receiver | Field-stretcher | Who wins |
|---|---|---|---|
| Standard (0) | 132.0 | 158.0 | field-stretcher by 26.0 |
| Half PPR (0.5) | 179.5 | 187.0 | field-stretcher by 7.5 |
| Full PPR (1.0) | 227.0 | 216.0 | volume by 11.0 |
The two are worth the same at roughly 0.28 points per catch. Below that, yards decide it; above it, targets do. Your league sits on one side of that line, and the entire receiver board tips with it.
The same pool, ranked both ways
Below are the top twelve running backs by value over replacement in a 12-team league scored at 0 PPR, and where those same players land when the only change is a full point per catch. Same projections, same replacement calculation, one setting moved.
| Running back | Standard | Overall | Full PPR | Overall | Move |
|---|---|---|---|---|---|
| Bijan Robinson ATL | RB1 | 1 | RB1 | 1 | — |
| Saquon Barkley PHI | RB2 | 2 | RB3 | 4 | ↓ 1 |
| Jahmyr Gibbs DET | RB3 | 3 | RB2 | 3 | ↑ 1 |
| Derrick Henry BAL | RB4 | 4 | RB10 | 16 | ↓ 6 |
| Jonathan Taylor IND | RB5 | 6 | RB7 | 13 | ↓ 2 |
| Ashton Jeanty LV | RB6 | 7 | RB6 | 10 | — |
| Josh Jacobs GB | RB7 | 9 | RB8 | 14 | ↓ 1 |
| James Cook BUF | RB8 | 12 | RB13 | 23 | ↓ 5 |
| Christian McCaffrey SF | RB9 | 14 | RB5 | 8 | ↑ 4 |
| Kenneth Walker III KC | RB10 | 16 | RB11 | 19 | ↓ 1 |
| De'Von Achane MIA | RB11 | 17 | RB4 | 7 | ↑ 7 |
| Bucky Irving TB | RB12 | 19 | RB9 | 15 | ↑ 3 |
These are not cosmetic moves. A back who falls six places at his position falls most of a round and a half in a real draft, and a back who climbs seven is one you would have watched somebody else take. Nothing about the players changed — one number in the league settings did.
Where it bites hardest
- Pass-catching running backs. The biggest swing on the board. A three-down back who catches 60 balls is a low-end RB1 in standard and a top-five back in full PPR.
- Slot receivers and possession types. Ten catches for 80 yards is 8 points in standard and 18 in full PPR — a startable week versus a wasted one.
- Tight ends. Some leagues add TE premium on top, a further bonus per tight-end catch, which is a second lever again. If yours does, set it; it changes who is worth reaching for at a position that already has the steepest cliff.
- Quarterbacks: not at all. PPR does nothing to them directly, which means it lowers them relative to everyone else. In a full-PPR league the case for waiting on quarterback gets stronger, not weaker.
What the big platforms default to
Check your own league rather than trusting a default — most commissioners change something — but these are the starting points, and they are the presets in the app.
| Platform | PPR | Pass TD | Interception | Teams | Starters (QB/RB/WR/TE) |
|---|---|---|---|---|---|
| ESPN | Full (1.0) | 4 | -2 | 10 | 1/2/2/1 + FLEX |
| Yahoo | Half (0.5) | 4 | -1 | 10 | 1/2/2/1 + FLEX |
| Sleeper | Half (0.5) | 4 | -2 | 10 | 1/2/2/1 + FLEX |
| CBS Sports | Standard (0) | 6 | -2 | 12 | 1/2/3/1 |
| NFL.com | Full (1.0) | 4 | -2 | 10 | 1/2/2/1 + FLEX |
Sleeper does not publish its default scoring officially; those are the community-standard values and worth confirming inside your league. The rest come from each platform's own documentation.
So which should you play?
You mostly do not get to choose — your league already decided. What you get to choose is whether your board reflects it. If you are setting up a league: half PPR is the most common setting in 2026 and the least distorting, full PPR rewards volume and makes more players startable, and standard scoring concentrates value in a small number of high-touchdown backs and makes the first two rounds matter more than any other format.
Set your league up the way it actually scores
Every player valued from projections through your own rules — PPR, superflex, IDP, any roster. Free, no account, runs in your browser.
Open the draft board